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Originally Posted by gavatron
Thanks Windrider.
I just now tried injecting DVDPLE (renamed to DVDBIN.ELF) and the install goes according to plan. I also configured to save .CNF to mc:0 once the install completed but unfortunately for me, I still receive the same black screen at start up.
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I have some MCs myself that will not work in slot 1 of one of my PStwo consoles, though they work perfectly in the other PS2s, and even in slot 2 of the affected PStwo. And other MCs work just fine in either slot of all my consoles (I have 3).
I've come to the conclusion that the PS2 MC slot design is a little too sensitive to inevitable physical variations. The precise fit of the connectors will always vary by some fraction of a millimeter, and when the console and the MC vary in opposite directions the resulting contact surface and contact pressure may be insufficient to provide reliable operation.
For such cases there really isn't much you can do, except to switch to another MC, or use the 'offending' MC in slot 2 instead (like I did in one case). But you will still need to get some MC that works well in slot 1, as some games never offer you a choice of which slot to use, assuming that slot 1 will always be used.
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I used swap magic to see what was saved on mc:0 and noticed that in mc:0/BEEXEC-SYSTEM there was a file named osdmain.elf (in lower caps). Is that correct?
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That is perfectly correct, and that file is the main FMCB boot file.
Edit:
If you use Multi-Version Install for FMCB, then there will be 22 files of that kind in the same folder.
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I tried to launch it but got an error saying it wasn't and ELF.
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It is not a normal ELF file, but is instead a so-called KELF (encrypted elf).
This can only be launched properly by the bootup routines of the PS2 bios.
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I can still run ERS and SMS off of mc:0 via the launcher on the usb so the mc isn't totally busted. I think?
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It probably isn't busted, but I do believe you have contact/connection issues similar to what I had with a few MC+Console combinations. At first I thought this had something to do with the fact that the MCs with problems were non-Sony 32 MB cards, but this theory doesn't hold water for two reasons.
1: On my 'problem' console the 'problem' MC worked perfectly in slot 2, having problems only in slot 1. This indicates a physical 'fitness' difference, since the electronic interfaces are identical. So if the problem was due to the non-Sony MC interface, it should have affected slot 2 identically to slot 1.
2: On my 'problem' console I now use even larger non-Sony MCs (64 MB) in slot 1 without having any problems at all.
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For some reason now SotC and MGS3 are seeing the mc. It seems just before I insert the game after using swap magic I insert the mc and it's noticed.
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Which programs do see the MC or not is probably partly due to luck, and partly due to how much or little of the MC functionality they rely on, and how frequently they access it.
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Would using an older revision of FMCB be any use?
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I don't see why that would help at all.
My only suggestions are to try with a different MC, and also to check if your current MC behaves the same way in both slots, or if there is any difference depending on which slot you use it in. (Quite likely if it is a matter of physical fit mismatch.)
Best regards: dlanor