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10-08-2008, 11:58 PM
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Mighty ESR User
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Join Date: Jul 2008
Posts: 25
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Just a tough... PS2MC
yo,
the ps2 community is really active and alot people are working on really awesome projects... but why dont you merge into 1 project? and create something like xbmc on xbox... the PS2MC xD
You would have ULE as FileBrowser... and App Launcher... You would have FMCB for Installation Routine.. And ESR for launching Backups... SmS would be for Audio and Video Playback...
Such an "OS" would really Rock and people could start to Skin it in a OS Fashion way..
Just my 5 Cent
peace
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10-09-2008, 12:11 AM
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Registered User
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Join Date: Apr 2005
Location: Germany
Posts: 1,718
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I had an idea about that.
Something similar to "ESR-Path"-Function for DVD-Videos and PS2-Disc.
If you insert a DVD-Video, or Fake-DVD-Video-Disc into your PS2, it could start an app instead of the DVD-Player.
Thus, people could map SMS as DVD-Player-Replacement (but lags IFO/BUP-Support for that case, in my opinion... :-/ ).
Same goes for PS2-Discs.
If one is inserted, it could instead also start e.g. cogswap.
Just a thought,...
But I don't expect it to happen, or not now.
__________________
PS2 V7, DMS3 V2 (FW:2.4Beta7), SONY BBA, Seagate Baracuda 200GB-HDD, my AIO 0.5
PS2 V7, CC1.0 (FW:34 hacked v2 BM:2.1.6), SONY BBA, Maxtor DiamondMAX9 PLUS 160GB-HDD, My AIO 0.5, Sony-Linux, xRhino-Linux
2xSony MC 8MB
MAX 16MB/Datel 16MB with Boot-CD
MAX 32MB/Datel 32MB *I found it!*
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10-09-2008, 12:23 AM
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Mighty ESR User
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Join Date: Jul 2008
Posts: 25
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I generally mean something like MyPS2 but with all Devs into 1 Project.. Because if they would work under 1 Project, more Brains would be behind it so new Solutions would be created.. And a better Sourcecode because each of them would share knowledge under them.. So ergo a better and smaller Sourcecode would be done.. And a kickass OS Replacement 
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10-09-2008, 01:16 AM
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Join Date: May 2008
Location: Guarulhos, Brazil
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Things doesn't work like that, to this day the development group for PS2 still trying to figure things out in PS2. Other problem is that PS2 can't handle xbmc structure, all you need have to be done by hand in PS2, Xbox has the XDK, if you remember that is a before and after XDK in Xbox home brew life.
Hardware limitations is another issue, memory restrictions so on and so forth.
But would be nice to have xbmc like in PS2, but this is a dream that will not come true.
I have and use xbmc as my main dashboard:
http://img262.imageshack.us/my.php?image=xbmc06ao6.jpg
http://img88.imageshack.us/my.php?image=xbmc04gt0.jpg
If you want XBMC in a console, get a xbox.
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10-09-2008, 01:17 AM
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Starszy gracz
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Join Date: Dec 2005
Location: Poland
Posts: 62
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Quote:
Originally Posted by stickray
[...] Such an "OS" would really Rock [...]
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And take 5MB from mc. 
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10-09-2008, 01:27 AM
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Mighty ESR User
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Join Date: Jul 2008
Posts: 25
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@katananja
i had xbmc ^^ in early stage, then i sold my xbox ... nvm ^^
so, what i mean is not a xbmc clone on ps2, what i mean is to merge fmcb,esr,ule,sms into 1 project.. where you have 1 gui for all, one installation and so on... and if the would merge, they would have kinda a little xbmc.. because thanks to ule -> picture and browser support, thanks to sms a videoplayer, esr would be for booting backups...
@berion, why 5 mb.. i think it would be less then now if you have fmcb,esr,ule,sms installed because they could lower there sourcecode because they would "generaly" use the same libs or functions and so on.. because even if you think about the splash screens, you would have only 1 and so on...
thats what i mean
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10-09-2008, 01:33 AM
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Join Date: Jun 2008
Posts: 138
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I know exactly what you mean.
He wants the programmers here at psx-scene to form a team, rather then build and release everything seperatly. Like one big elf that offers everything, and is all skinned similar.
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10-09-2008, 01:36 AM
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Mighty ESR User
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Join Date: Jul 2008
Posts: 25
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right, it was just a though i doesnt whant anything, its ok like it is, because it works ^^ iam happy at all but, wouldnt be that a better way of bringing ps2 development into another level? 
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10-09-2008, 03:13 AM
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Join Date: May 2008
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Things doesn't work like this, i remember a long time ago to make a mistake telling the people to take uLaunchELF to another level like tranforming it in uLaunchELF Advanced, to include formating tools and other things.
To us that doesn't know how to develop for PS2 migh be simple to ask this or that, but who does develop for PS2 is another history. PS2 is a dying console, his life cycle will end and so development because as the developers say, is hard to develop for PS2, in other hand development for Xbox goes strong because they say is very easy to develop, since is just a PC like hardware.
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10-09-2008, 03:30 AM
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I dont think you fully understand. What he is asking is not diffucult at all, just simply up to the programmers.
And the Dreamcast has been dead for more than five years, yet there are still programmers, and even teams developing new homebrews for it all the time.
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10-09-2008, 04:07 AM
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I did understand, the problem is that developers don't like to "bloat" their apps, use others, or mix together, simple as that.
I don't follow DC development, i do have a pimped DC with a Karaoke base adapter. I hate SEGA for what they did with the console.
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10-09-2008, 04:58 AM
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Registered User
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Join Date: Mar 2007
Location: Alberta
Posts: 224
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Most of us are just happy with having fmcb 1.7 and having all your apps right there in the browser so you can choose them, or being able to just boot your backup straight off.
What more do you need really.
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10-09-2008, 05:06 AM
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It still sounds like you guys are taking the idea the wrong way. People who are more familiar with homebrews and modifications for other systems might better understand the concept.
Not trying to undermind your opinions, just that PS2 seems to be the only system that does not have a Team developers like this, so I disagree with the statement that developers dont like to work together on projects.
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10-09-2008, 05:39 AM
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I do understand your concept, I don't understand the need for it I guess.
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10-09-2008, 06:57 AM
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Becuase an OS style would be more user-friendly and have more over all appeal! Not needed just a good idea.
Something the programmers here have probably thought over before, and have there reasons for doing it or not
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10-09-2008, 07:10 AM
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Disorganized User
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Location: Ky, USA
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I'm waiting on the dlanor long version replay on why it's not a good idea to make an 'all-in-one' OS on the PS2.
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10-09-2008, 07:37 AM
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Quote:
Originally Posted by Bootlegninja
I'm waiting on the dlanor long version replay on why it's not a good idea to make an 'all-in-one' OS on the PS2.
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LOL!!!!!!!!!!!!!! Make room for the "essay".....
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10-09-2008, 07:45 AM
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I'm not joking on him by any means. But I'm positive that he would touch on almost every reason why it's not the best option. And most times, the points he makes are so logical, that you really can't argue with them.  But yeah, it's going to be a long one 
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10-09-2008, 08:26 AM
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linux junkie
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Join Date: Mar 2008
Posts: 279
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Quote:
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PS2 is a dying console, his life cycle will end and so development because as the developers say, is hard to develop for PS2, in other hand development for Xbox goes strong because they say is very easy to develop, since is just a PC like hardware.
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yeah, psp almost killed the ps2 homebrew interest.
still it's pretty neat to write something for it. i like embedded platforms, and ps2 simply seems like one.
Last edited by yoshi314; 10-09-2008 at 09:35 AM.
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10-09-2008, 08:38 AM
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I think you will see a change in that in the future, now that running homebrew on the ps2 is more accesible then it has in the past. Ease of access plays a big role in homebrew developement, and the additions of FMCB and the PS2 emulator offer that.
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