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  #1  
Old 10-09-2008, 08:41 PM
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Question

What exactly FMCB is installing?


I'm little confused,I've changed the splash and loading screens but the size of osdmain.elf between my customized loader and the original is 1:1 same but it has different splash and loading screens?
The whole installation size(SYS-CONF and BEEXEC-SYSTEM) is 1:1 equal

Code:
Loading(original)	Loading(my)
loadelf_w = 160;	loadelf_w = 240;
loadelf_h = 28;		loadelf_h = 75;
	     size(loadelf.h)
62kb			248kb

Splash(original)	Splash(my)
splash_w = 240;		splash_w = 240;
splash_h = 83;		splash_h = 76;
	     size(splash.h)
274kb			251kb
osdmain.elf - 73,3 KB (75136 bytes)...it's equal to the last byte but not on hex level
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  #2  
Old 10-09-2008, 08:51 PM
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I don't really think you'll get any answers regarding this matter.
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  #3  
Old 10-09-2008, 08:56 PM
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Originally Posted by ffgriever View Post
I don't really think you'll get any answers regarding this matter.
Maybe the authors will tell me,I'm not in a hurry and I wont loose anything if I don't receive an answer
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  #4  
Old 10-09-2008, 09:29 PM
jimmikaelkael jimmikaelkael is offline
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It's normal that total installation takes exactly the same size...
We are restricted to embed our loader in a dvd player encrypted elf file and rename it as osdxxx.elf, leading to have exactly the same size since you're using the same DVDELF to inject.

So you're using a larger bitmap ? If it takes more size than ours, It will fail to inject the 75kb dvdelf...
Check the size of your packed loader, and you'll know how big the dvdelf must be.
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  #5  
Old 10-09-2008, 09:39 PM
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Quote:
Originally Posted by jimmikaelkael View Post
So you're using a larger bitmap ? If it takes more size than ours, It will fail to inject the 75kb dvdelf...
Check the size of your packed loader, and you'll know how big the dvdelf must be.
My launcher2 is with 1.4kb larger than the original,the size of my packed launcher2.elf is 58,8 KB (60260 bytes)

Do you mean that if my loader is larger than 75kb it will fail to inject the dvdelf?
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  #6  
Old 10-09-2008, 10:30 PM
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Have you tried installing to a memory card?
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  #7  
Old 10-09-2008, 10:53 PM
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Originally Posted by JCDes View Post
Have you tried installing to a memory card?
Yes and it works,I even make it that the main folder for everything for FMCB to be in one directory,including the settings,modules and icons...I only need the FMCB cfg source to make it work on that directory because now fmcb_cfg is searching for the cnf file inside SYS-CONF but he is is inside BEEXEC-SYSTEM(fmcb is using the cnf file that is inside BEEXEC-SYSTEM).

Also jimmikaelkael,what is the maximum size(resolution) or/and what values I need to use for splash_y on launcher2.c that I can use to make the image to show up correctly because now the image is like this.It's a bit to the right and it's showed from the left and right(I know that the elf must be small but I just need to know)

The image show's up on 638x480(or lower) but it's like this(on 640x480 the image isn't showing...meaning I can't use 640)
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  #8  
Old 10-09-2008, 11:04 PM
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Sound like you're trying to re-invent the wheel... LOL...
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  #9  
Old 10-09-2008, 11:07 PM
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Originally Posted by vsub View Post
Also jimmikaelkael,what is the maximum size(resolution) or/and what values I need to use for splash_y on launcher2.c that I can use to make the image to show up correctly because now the image is like this.It's a bit to the right and it's showed from the left and right(I know that the elf must be small but I just need to know)

The image show's up on 638x480(or lower) but it's like this(on 640x480 the image isn't showing...meaning I can't use 640)
Never mind I almost figure it out,the image show up correctly on 624x468.Now I need to find what is the maximum

Ok I'm ready
The image is fixed on every 4 pixels below 640(636,632,628 etc.)So the max is 636x480 for NTSC and 636x512 for PAL(512 will remove the cut off from the bottom on PAL PS2's).Also using more white will make the elf smaller

Last edited by vsub; 10-09-2008 at 11:23 PM.
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  #10  
Old 10-09-2008, 11:25 PM
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I'm using the image on my avatar (with proper credits) size 640x480... I'm a fan of old manga robots... But don't know if it will install correctly since I only have one memory card right now thanks to my cousin... So I guess I'll have to wait... All I know so far is that the installer boots and shuts down using the triangle button, but again I have not tried to install due to lack of a "victim's" memory card... LOL...
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  #11  
Old 10-09-2008, 11:27 PM
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Quote:
Originally Posted by JCDes View Post
I'm using the image on my avatar (with proper credits) size 640x480... I'm a fan of old manga robots...
The image on 640x480 isn't showing on pcsx2(I don't know about the PS2).It takes way too much time to test it every time on my PS2 after every try.I create one bat file that is doing all the job for me and testing different things is really fast in that way
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  #12  
Old 10-09-2008, 11:33 PM
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Your video mode is pal? it should auto adjust... Shouldn't it??? Same installer for everybody...
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  #13  
Old 10-09-2008, 11:37 PM
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Quote:
Originally Posted by vsub View Post
The image on 640x480 isn't showing on pcsx2(I don't know about the PS2).It takes way too much time to test it every time on my PS2 after every try.I create one bat file that is doing all the job for me and testing different things is really fast in that way
Too much time? I just slap the installer on usb then fire up ulaunchelf and run the install... Every test I have made has been on the actual console... I just don't trust the emu... Emu tends to "swallow deeper" than the actual console from what I hear...
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  #14  
Old 10-09-2008, 11:47 PM
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Quote:
Originally Posted by JCDes View Post
Your video mode is pal? it should auto adjust... Shouldn't it??? Same installer for everybody...
I have PAL and NTSC PS2 but I make my test on pcsx2 using the both bioses

Quote:
Originally Posted by JCDes View Post
Too much time? I just slap the installer on usb then fire up ulaunchelf and run the install... Every test I have made has been on the actual console...
It's like this...run the bat file which is creating splash.h and loadelf.h the copy them to launcher2 then use the make command,after the compiling process compile the bat file delete all the files that are created during the compiling process(so it becomes clean source)the move the elf file and compress it.Then I just run pcsx2 and try it.

All that is done for ~15 second but on my PS2 I have to turn on my PS2 then load ule and after that load the launcher2.elf and wait to see if the image is showing correctly(that will take me around ~2 min.)

I'm compiling the launcher not the installation,when I'm done with my test I'm use the knowledge that I've gather from my tests and compile the installer.

And btw I'm using the emu from long time and I know how to use it and what to do if there is some fixable problem(I'm not noob about emulators).For some thing I trust more on pcsx2 than my PS2(creating DVD's with more than one game for PS2)
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  #15  
Old 10-10-2008, 12:07 AM
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Let me see if I get it... You're trying to compile and run the loader2 so you can replace the one in an existing installation? I'm kinda lost here about your goal...
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  #16  
Old 10-10-2008, 12:14 AM
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Originally Posted by JCDes View Post
Let me see if I get it... You're trying to compile and run the loader2 so you can replace the one in an existing installation? I'm kinda lost here about your goal...
No I'm only compiling the loader part of fmcb and test it since that will be the osdmain.elf file that the installation creates with my splash and loading screens...to say it simple I use the most easier way to try what I want to happen when I actually install fmcb

When I'm done testing I'll just replace the splash.h and loadelf.h and edit launcher2.c and then compile fmcb and in that way I'll have the splash screen and the loading screen that I want and the image will show up correctly
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  #17  
Old 10-10-2008, 12:20 AM
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Wasn't that accomplished in the other thread??? I must be missing something...
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  #18  
Old 10-10-2008, 12:27 AM
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Originally Posted by JCDes View Post
Wasn't that accomplished in the other thread??? I must be missing something...
Using the clean source of the loader will only allow me to use for splash/loading screens image of fixed maximum resolution and placed at the center.What I'm doing is to use whatever image resolution I want and I already know how(I learn by trying).Now I'm trying to find what I need to add to the source so I can cut of the image from left or to place it on position that I want if it's small(for example in the bottom to the top or in any other position that I want )
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  #19  
Old 10-10-2008, 12:40 AM
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Ok... I get it now... Have fun!!!
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  #20  
Old 10-10-2008, 02:44 PM