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07-13-2007, 05:20 AM
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if(hacker 2005AD == philosopher 200BC) {
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Join Date: Sep 2004
Location: /bin/bash
Posts: 1,390
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-> dlanor
That was obviously a joke...
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07-13-2007, 07:24 AM
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Contributor
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Join Date: Sep 2004
Posts: 4,669
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Quote:
Originally Posted by barf
-> dlanor
That was obviously a joke...
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Oh, then I see.
But you know, considering some of the weird suggestions we've seen in these forums over the years, with some *really* odd ones having been quite seriously intended, we can never take for granted that any suggestion is a joke, no matter how obvious it may seem.
Best regards: dlanor
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07-13-2007, 04:35 PM
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Registered User
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Join Date: Nov 2004
Posts: 92
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to dlanor: I understand that HD stands for "hard-drive" not "high definition". I was just suggesting this is an additional feature in the hd project to make it a better program (who wouldn't want to have a hd loader like program that allows loading/saving from hd drive PLUS provides High Definition Display modes?)
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07-14-2007, 08:56 AM
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Quote:
Originally Posted by micpet1997
to dlanor: I understand that HD stands for "hard-drive" not "high definition". I was just suggesting this is an additional feature in the hd project to make it a better program
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That was how I took your suggestion too. But you don't seem to understand the difficulty of trying to invent a generic method to force all existing game programs to use graphics modes that they were not designed for.
Personally I consider that an equally difficult task as the CDVD disc emulation required for HDL-style game loading.
Perhaps at a later stage, when the main goals have been satisfied (emulation of both CDVD discs and PS2 MC working fine together), there might be reason to consider your suggestion again. But trying to go for it now would just delay progress towards the main goals.
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(who wouldn't want to have a hd loader like program that allows loading/saving from hd drive PLUS provides High Definition Display modes?)
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Well, people who don't have any HDTV equipment obviously have no interest in such features. (And yes, that does include me...  )
Best regards: dlanor
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07-14-2007, 03:09 PM
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lollo of pollo
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Join Date: Mar 2005
Posts: 269
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For me the best was a fusion of the big 3 ULE SMS and HD-loader and maybe a cheatin Tool 
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07-14-2007, 10:01 PM
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Reminisce of Life
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Join Date: Mar 2005
Location: The World
Posts: 230
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Lan
Ability to run games via LAN.
This will make HD H more interesting. Many slim ps2 owner will very happy
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07-14-2007, 10:20 PM
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if(hacker 2005AD == philosopher 200BC) {
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Join Date: Sep 2004
Location: /bin/bash
Posts: 1,390
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Quote:
Originally Posted by orangpelupa
Ability to run games via LAN.
This will make HD H more interesting. Many slim ps2 owner will very happy
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LAN playing works fine with my PS2, I never tried a PS Two though...
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07-15-2007, 02:32 AM
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Join Date: Oct 2004
Posts: 184
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Quote:
Originally Posted by barf
LAN playing works fine with my PS2, I never tried a PS Two though...
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i dont agree , some games have LAN play but they do not work because
mode 3 was needed to boot the game.
Some of the games needed to replace an iopxxx.img to make lan play work.
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ps2 silver edition unmodded
300gb harddisk
hdloader 0.8b
ulaunch v4.05
sms 1.8 rev1
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07-15-2007, 02:49 AM
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if(hacker 2005AD == philosopher 200BC) {
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Join Date: Sep 2004
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Quote:
Originally Posted by lee99
i dont agree , some games have LAN play but they do not work because
mode 3 was needed to boot the game.
Some of the games needed to replace an iopxxx.img to make lan play work.
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The modes will probably be different in this new project compared to HDLoader... som might be the same...
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07-15-2007, 03:25 AM
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@lee99 & barf:
I think you both completely misunderstood the suggestion made by orangpelupa.
What you two speak of is normal use of HD-loaded games with LAN support.
(Which should be no major problem, as opposed to off-LAN game servers.)
What orangpelupa said was "Ability to run games via LAN", which clearly means that the game loader would emulate a CDVD disc by reading the ISO content over network instead of using a PS2 HDD. That is why he also said that such support would be of great interest to PStwo users, since it's impossible to add a PS2 HDD to the latest PStwo models. (The add-on kits only work with older models that still have the critical IC which Sony removed from newer models.)
I agree with orangepelupa that a CDVD emulator working via network would be great to have, despite its speed limitations, but it would probably be quite tricky to develop...
Best regards: dlanor
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07-15-2007, 12:37 PM
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if(hacker 2005AD == philosopher 200BC) {
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Join Date: Sep 2004
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So what he wants is for the ISO pool to reside on a NAS or the alike?
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07-15-2007, 09:16 PM
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Contributor
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Quote:
Originally Posted by barf
So what he wants is for the ISO pool to reside on a NAS or the alike?
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That's one possibility of course, though I think the average users would prefer to store game ISOs on a normal HDD of their PC, to avoid the cost of buying a separate drive for this storage.
Another reason for using that method is that it's highly unlikely that standard NAS protocols will be ideal for PS2 CDVD emulation, and it's much easier to implement custom protocols on a normal PC than it is to do it for a NAS unit.
Best regards: dlanor
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07-17-2007, 01:17 PM
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Reminisce of Life
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Join Date: Mar 2005
Location: The World
Posts: 230
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dlanor, yes that what i mean about LAN
thanks,
btw, sorry cant give any help, i only can give these hard to do feature request T_T
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07-18-2007, 11:03 AM
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Registered User
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Join Date: Apr 2007
Posts: 16
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I can't agree more with orangpelupa. LAN sourceing would be a great feature. (Yes, I have a PSTwo)
dlanor, if you don't care about games with support for lan/online gaming, this developing wouldn't be that tricky. However, if you want to play online games...
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07-18-2007, 12:35 PM
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if(hacker 2005AD == philosopher 200BC) {
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Join Date: Sep 2004
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Well the point is that practically USB is faster than LAN in post cases for the PS2, AFAIK...
My strongest request is an alpha release.
And that we should be able to manage the VMCs from uLaunchELF
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Last edited by barf; 07-18-2007 at 12:59 PM.
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07-21-2007, 06:33 PM
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Registered User
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Join Date: Mar 2006
Posts: 15
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This one is for HD_Gui specifically: Have one menu item that shows us all "variables" set (location of VMCs, Selected options, Exit Path, Memory used/available and any other relevant info).
I think this would be good for bug repporting.
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10-02-2008, 03:59 AM
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Registered User
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Join Date: Oct 2008
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I would love if you could run the HD Project GUI and then instead of loading a disc, load an elf like HDloader or SNES Station ETC... it would be nice. Since i have a really crappy optical drive in the ps2 most discs have a hard time loading, so i keep everything on my ps2 HDD. ELF's Roms etc.
I know there's ways to use HDloader with MCEMu but i don't really want to rebuild every iso and then have to dump them back on the HDD. So basically anything to help a lazay arse like myself.
Has anyone tried to write a virtual CD/DVD drive to the effect of daemon tools for the ps2? I know HDLoader does this. just wondering.
Awesome work on all this stuff though, hadn't played with my ps2 for a year and now there's some great homebrew. hopefully it will keep up like the dreamcast scene.
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10-02-2008, 12:38 PM
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Undead WU
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Join Date: Apr 2005
Posts: 462
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Quote:
Originally Posted by barf
Well the point is that practically USB is faster than LAN in post cases for the PS2, AFAIK...
My strongest request is an alpha release.
And that we should be able to manage the VMCs from uLaunchELF
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LAN is onli fast enough for PSX, not ps2 afaik.
ule does support VMC since 4.21 version.
Quote:
Originally Posted by AmazingLarry
I would love if you could run the HD Project GUI and then instead of loading a disc, load an elf like HDloader or SNES Station ETC... it would be nice. Since i have a really crappy optical drive in the ps2 most discs have a hard time loading, so i keep everything on my ps2 HDD. ELF's Roms etc.
I know there's ways to use HDloader with MCEMu but i don't really want to rebuild every iso and then have to dump them back on the HDD. So basically anything to help a lazay arse like myself.
Has anyone tried to write a virtual CD/DVD drive to the effect of daemon tools for the ps2? I know HDLoader does this. just wondering.
Awesome work on all this stuff though, hadn't played with my ps2 for a year and now there's some great homebrew. hopefully it will keep up like the dreamcast scene.
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HDLoader resets all hdproject related things, that's why the only way of using it is adding it to the iso.
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10-02-2008, 03:53 PM
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Contributor
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----- re: LAN or USB used for running game ISOs
Quote:
Originally Posted by suloku
LAN is onli fast enough for PSX, not ps2 afaik.
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I disagree, for several reasons.
The most obvious reason is that barf was simply wrong in stating that USB is faster than LAN on the PS2. Anyone who has tried copying files from host: and mass: in uLE should have noticed that the host: (==LAN) speed is faster.
Edit:
For large files I get appx 500 KBytes/second from mass:, using my LaCie Porsche USB HDD.
For similar files from host: I get over 1400 KBytes/second, using 100Mbit/second PC LAN.
In both cases the files were simply pasted to the same location on my internal PS2 HDD.
Since a game loader already exists for USB, implementing one for a faster interface would be equally well motivated, even if it can't quite live up to the full streaming speed of a DVD-disc. I'm not sure what that speed is on the PS2, but I'm quite sure it doesn't even come close to what we use on modern DVD readers/burners on a PC.
Another reason is that 'fast enough' can be pretty damn slow and yet be acceptable for someone who doesn't have any other way to run the games (eg: slim PStwo with dead laser). Or to a user worried about running games from physical discs, knowing that this will eventually kill the laser.
To such users it doesn't really matter if some of the FMVs are a little choppy, as long as they can at least get some games running without using the CDVD drive.
Quote:
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ule does support VMC since 4.21 version.
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