Here you will find releases related to HD Hombrew Project developement.
HD_Project_V1.081 release:
- Fix some bugs in format function of 'vmcfs' driver. Hope everything work fine now.
- Modify buffer size in 'MC Creator' function, this increase a lot speed of this operation.
- Fix a virtual mc path overwriting in some games. ( GT4 ) Now path is directly write in 'mcsioemu' module before loading it.
- Add an 'iop' reset call before starting 'mcemuloader'. This fix issues with some games using 'dev9' modules by forcing games compatible hdd modules to be loaded.
HD_Project_V1.08 release:
- GUI Side:
- Revert to non 'Xmodules' use. SIO2MAN/PADMAN/MCMAN/MCSERV are now use at 'gui' startup.
- Remove 'auto-open' tray option. Anyway this functionality would have been taken away in 'cdvdemu' version.
- Remove 'ioprp image file' scanning. This is no more needed because of new 'mcemuloader' EE core.
- Replace use of 'mcemugui' module by 'vmcfs' driver in 'vmc creation' operation.
- Add 'MC FLASHER' entry in 'MC TOOLS' menu. This allow to 'flash' a selected 'vmc file' to physical memorycard. The file must be a compatible HD Project 'vmc file' without ECC datas.
Thought i have to add lot of security to 'mcflash' functionality.
Be very carfull with this function. I cannot be responsible of bad use. Use it as your own risks.
- Modify 'mcdump' process. IOP is reseted, then Xmodules are loaded instead of 'standard basic' modules. When dump is done, IOP is reseted once again, the 'standard basic' modules are reloaded.
- Add a new configuration entry: cacheSize. This entry allow to set cache size value use in 'hdd' or 'usb' modules when emulating a memorycard in-game.
This option increase save/load operations, but dicrease games compatibility.
- Add a new configuration entry: games. This entry allow to save individual vmc game settings such as startup file path, cachesize, and vmc file path when loading a game.
- Modify 'game boot procedure':
There are now four possibilities when loading a game:
- 1 - Cross button start a game with last saved settings. If no settings where found HD Gui open a 'mc emulation' option menu to set cachesize and vmc file path for this game.
- 2 - Circle button open directly the 'mc emulation' option menu to modify options for this game.
- 3 - Square button start the game with default settings. Those set in HD Gui option menu.
- 4 - Triangle exit menu.
- GAME LOAER Side:
- EE Side:
- Rewrite completely 'mcemuloader' to make it running in-game.
- Add syscalls hooking to catch 'Reboot request from EE'. This allow to update iop processor with modules from 'ioprp image file' then load mc emulation modules.
Note that 'mcemuloader' use parts of ffgriever 'ESR EE core' source code for two points below.
- IOP Side:
- Write a 'atadev9' device driver compatible with games. It's directly based on 'cdvdemu' atad/dev9 support. This
- Rewrite 'apa' and 'pfs' to make them compatible with games. Code based on 'ps2sdk' rev 1420. ( Without new 'poweroff' )
- Implement
ffgriever USB modules optimisation.
HD_Project_V1.07 release:
- Use MCSIOEMU v0.6 (IDE HDD) module from "Romz", for both gui and game mc emulation.
- Fix odd/even disk detection.
- Fix DMS4 disk detection problem when auto-open tray open was selected. ( This chip detect tray when user push the button, that's why the disk type is not refresh, and detection fail when openning tray with program. The fastest solution is a message which inform user of the disk detection failure with DMS4 chip. )
- Rewrite "open_tray" fonction to support DMS4 chip. ( When auto-open tray is set to "OFF", user have to insert a disk manualy pushing tray button, and press "Cross" when done. )
- Fix cdvd scanning, and add ability to scan until 9th subfolder. ( cdfs:/A/B/C/D/E/F/G/H/I/file )
- Fix X modules incompatibility at startup if "Reset IOP" option was set to "OFF". ( BSOD at startup )
- Fix Elf launching issue when launched prog don't use IOP reset. ( Ex: ULE with "Reset IOP" option set to "OFF" )
HD_Project_V1.06 release:
- Added vmc creator to hdd and usb device:
You can select size between 8Mb to 1Gb for hdd and 8Mb to 64Mb for usb.
Prog use mcformat fonction on virtualized mc, i added security to skip format if virtualizing fail, but to be sure backup your mc content into an other device before playing with it. You are warn.
I format mine 10 times when coding this damn fonction.
- Added mc dump to mass device:
I wrote a rpc client to access dump status, for the moment it return a percent done and negative value when fonction finish, i have to improve it to make it returning real status( running, fail, done )
- Added emulation from usb device:
Select your vmc path in usb device under settings.
Of course, mc emulation on hdd is still present, and a lot faster then usb.
- Added save and load config file from hdd:
If no memorycard is found in port 0, SaveConfig fonction create a +VIRTUAL_MC partition ( if doesn't allready exist ) of 2Gb, create 2 folders named Config and Memorycards, and save config file into Config folder.
LoadConfig fonction try to open hdp.cnf on mc and hdp.cnf on hdd if first don't exist.
Usb device is really slow compared to hdd, but for slim ps2 user, i understand.
Note: This post will always be under construction.
I'll add changelog from first release to now, and add "Romz" releases here too, asap.
Best regards
Polo
You will find 'HD_Gui.elf' binary file in 'bin' folder of 'rar' file bellow.